Care Escape ​9/10 to 9/16 update


9/10/18 -9/16/18

9/10/18

Set up a scene for the first area and wrote code inside the master script to initialize the scene in the function that fires just before the title screen is free.

Created a player scene, when Game Area 1 is ready it will instance the player scene into the game area 1. A note for future development is when I make the inventory system I’ll have to make it above game area 1 so that it will persist across areas.

Added a camera to the player scene

9/11/18

Worked on camera movement with mouse, at this point the camera moves with the mouse however, and is limited in it’s rotation up and down, however if the camera is rotated to it’s max up, then to the side and then down it seems to have an effect similar to a dutch angle.

9/12/18

Manage to fix the problem by rotating the camera around global y rather then local y.

Set input event for the cancel action (esc key) to toggle if the mouse is captured. Will have to do more things with that, but first wasd.

Set ui up(up key or w key) to move the character forward. Currently that causes flight.

Fixed flight problem by after movement taking the translation setting the y-coordinate to 0 and then setting it. Note I plan to have no upward/downward movement in this to reduce collision calculations ect.

Set movement for the other ui directions(asd, left right back.)

9/13/18

Started making the 1st room. When making the wall texture I aimed for a slightly pinkish beige, I did this to keep the walls somewhat on brand but also to avoid it from looking gaudy. I am thinking  for in the dark to swap the texture to one with a darker shade.

I looked a bit into the lighting, I figured out it’s best to attach the lights as directional lights to the player. It seems .1 is good for dark. If the player has a flash light .3 will be good for the front light when the general lights are off. Currently 1 may be the fully lit, but I may tone that down.

Also I will need to consider  making forward brighter when the flash light is on while fully lit. maybe .7 for fully lit, .8 fully lit + flashlight.

It should be noted that the player scene is starting to look a bit chaotic with all the overlapping things from looking at it in the editor. It will get worse.

9/14/18-9/16/18

slacking

Scripts are still in data/devlogs , the new ones are Game Area 1 0-2, masterscript 10-11, Player script 0-37, titlescreen script 15

Files

careEscapev0003aWinx32.zip 6 MB
Sep 17, 2018
careEscapev0003aWinx64.zip 7 MB
Sep 17, 2018

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