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Care Escape

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Devlog

  • 9/24 -10/17
    October 18, 2018 by toizeito
    I've kept you guys in the dark for a little bit so let's see what has changed. 9/24/18 Added area to the light button and set it to layer 2. I noticed that the ray on the player was not set to detect... Continue reading
  • Care Escape 9/17 - 9/23
    September 24, 2018 by toizeito
    9/17/18 Working on making the room bigger, saved the material used so it can be reused. Added collision walls to room, and a collision area to player. Figured out how metadata works basically adds a o... Continue reading
  • Care Escape ​9/10 to 9/16 update
    September 17, 2018 by toizeito
    9/10/18 -9/16/18 9/10/18 Set up a scene for the first area and wrote code inside the master script to initialize the scene in the function that fires just before the title screen is free. Created a pl... Continue reading
  • Care Escape 9/6 to 9/9 update
    September 10, 2018 by toizeito
    9/6/18 to 9/9/18 update 9/6/18 So after the floaters were made so that they would drift around and change direction when they are off screen, they also can change between evil and good, and change col... Continue reading
  • Care Escape
    September 06, 2018 by toizeito
    Devlogs Foreward -9/5/18 Hello, so I am about to work on Care Escape for the scare me shakeless jam. Care Escape is my first 3d game in the godot engine. The target for what it should be is a game in... Continue reading
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