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Submission to Scare Me Shakeless Jam 2018
Care Escape
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Devlog
9/24 -10/17
October 18, 2018
by
toizeito
I've kept you guys in the dark for a little bit so let's see what has changed. 9/24/18 Added area to the light button and set it to layer 2. I noticed that the ray on the player was not set to detect...
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Care Escape 9/17 - 9/23
September 24, 2018
by
toizeito
9/17/18 Working on making the room bigger, saved the material used so it can be reused. Added collision walls to room, and a collision area to player. Figured out how metadata works basically adds a o...
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Care Escape 9/10 to 9/16 update
September 17, 2018
by
toizeito
9/10/18 -9/16/18 9/10/18 Set up a scene for the first area and wrote code inside the master script to initialize the scene in the function that fires just before the title screen is free. Created a pl...
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Care Escape 9/6 to 9/9 update
September 10, 2018
by
toizeito
9/6/18 to 9/9/18 update 9/6/18 So after the floaters were made so that they would drift around and change direction when they are off screen, they also can change between evil and good, and change col...
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Care Escape
September 06, 2018
by
toizeito
Devlogs Foreward -9/5/18 Hello, so I am about to work on Care Escape for the scare me shakeless jam. Care Escape is my first 3d game in the godot engine. The target for what it should be is a game in...
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